
While doing so would yield amazing and highly complex landscapes, I personally find the resulting terrain too overwhelming to work with and I cannot see myself building a functional zoo in maps like that. They are rather big files, though, sorry! For common issues, please see the README within the google drive folder.)įair warning, though: For the most part, I do not use real-world elevation data in my heightmaps. They contain screenshots showing what my heightmaps look like in-game. They can be accessed here: Heightmap Collection (Friendly advice: Take a look at the preview compilations provided in each subfolder.

Now that I'm done, I decided to write a new post and share my updated assortment of heightmaps.

In preparation for the 1.10 update, I spent several hours over the last few weeks to overhaul the vast majority of that collection. Some people might remember or have already seen my other thread from 9 months ago where I shared my collection of heightmaps.
